I am a computer science student who wants to create video games and ideally become a Game Designer.
My work focuses on the balance between technical performance and user experience, whether for Game Jams prototypes or longer-term projects.
Technical Expertise
- Engines: Mastery of Unreal Engine 5.6 and Unity.
- Specialties: Generation of terrains and procedural resources (Mathematics applied to asset placement).
- Navigation Artificial Intelligence (NavMesh) for multiple units.
- Management of organic economy and resource systems.
Outstanding Projects
Planet Conquest (Unity): A Tower Defense based on infinite maps where each session is unique thanks to an algorithmic distribution of obstacles.
Unreal Engine 5.6 Projects: Various prototypes exploring the capabilities of version 5.6 of the engine for the genre Platformer and Strategy.